Trash Dash FAQ
- Hand size
- There is no strict limit to the number of Action cards you may have in your hand. The quantity of 5 cards is only applicable at the start of the game when dealing hands and when the Rest action is used (only refills up to 5 cards).
- There are many effects that allow you to draw additional Action cards which may take you over 5 cards, such as Winston’s “Crafty Critter,” Aesop’s “Frantic,” Value Meal, and Recycle Bins.
- Tournament Mode starting player
- For the first race of a tournament, the player who most recently took out the trash goes first, and play proceeds clockwise. For the second and third races, the player that won the previous race goes first.
- Special space effect on an opponent’s turn
- A special space effect resolves anytime a player lands on it, even if they are being moved onto that space by an opponent’s Attack.
- Trash Can effect after playing a Trash card
- If a player plays a Trash card on their turn and then lands on a Trash Can, they may draw a Trash card since the one they played is no longer in their hand.
- Recycle Bin discard
- After drawing 2 Action cards with a Recycle Bin, that player must discard 1 Action card from their hand. They may choose any of their cards, it does not have to be from the cards they just drew.
- Spill effect moves onto adjacent special space
- If a Spill effect moves a player onto another special space, that space’s effect now activates for that player.
- CPU Scares another CPU
- When a Scare is resolved against a CPU, discard cards from the top of the Action deck equal to the Scare value. If it is a human player resolving the Scare, they gain Reroll tokens equal to the Scare value. If it is a CPU resolving the Scare, they do not gain Reroll tokens.
- Discarding from the top of the deck is important for things like Pizza Slice which need the specific value of the discarded card in order to complete its effect.
- Chloe’s “Scrappy” ability distance
- When Chloe uses an Action card to Attack an opponent, distance for “Scrappy” is determined before moving her Character pawn.
- Chloe’s “Scrappy” ability and Energy Drink
- When Chloe plays an Energy Drink, any opponent(s) she moves through or onto are Attacked at the time that she is moving through the space the opponent(s) are on. This means that “Scrappy” is applied, adding 1 to the Attack value.
- Chloe’s “Territorial” ability on an opponent’s turn
- “Territorial” resolves anytime she lands on an occupied space, even if she is being moved onto that space by an opponent’s Attack.
- Chloe’s “Territorial” ability and invincibility effects
- “Territorial” does not negate any invincibility effects like Big Ol’ Box or Cafe Con Leche.
- Penelope’s “Frightening Hiss” ability and Pizza Slice resolution
- (1) Penelope chooses an opponent for the Pizza Slice’s Scare effect.
- (2) She discards a card from that player. That card’s Move value is added to her Move this turn.
- (3) Then she may use “Frightening Hiss” to discard a card from another opponent, but she does not gain the Move value from that card.
- Penelope’s “Opportunist” ability and Pizza Slice resolution
- (1) Penelope chooses an opponent for the Pizza Slice’s Scare effect.
- (2) She discards a card from that player. That card’s Move value is added to her Move this turn.
- (3) Then she may use “Opportunist” to add the card that was just discarded to her hand. Since that card is now in her hand, it may then be played as her Action card for the turn, if desired.
- Winston’s “Crafty Critter” ability with a Trash card in hand
- If Winston lands on a Trash Can and already has a Trash card in his hand, he may still choose to use “Crafty Critter” to draw 2 Action cards instead.
- Playing Questionable Fruit the turn after playing Lousy Leftovers
- When applying the Move bonus from the previous turn’s Lousy Leftovers, the player must choose one of the cards played with Questionable Fruit to apply the Leftovers +2 to.
- Playing Sour Candy the turn after playing Lousy Leftovers
- When applying the Move bonus from the previous turn’s Lousy Leftovers, the player must choose the first or second resolution of the card played with Sour Candy to apply the Leftovers +2 to.
- Resting the turn after playing Lousy Leftovers
- On the turn after playing Lousy Leftovers, the player does gain +2 even if they choose to Rest.
- Energy Drink starting space
- When playing an Energy Drink, opponents on the space that the player starts from are not considered to be “moved through” and are not affected by the Attack.
Still not sure on something? Email us at parker@shinypigeongames.com and we’ll get back to you as soon as we can!